我有一个包含三个异步方法的for循环,我希望在这3个异步方法完成后进行一些处理.
-(void)getAllUsersinformations{
dispatch_async(dispatch_get_global_queue(disPATCH_QUEUE_PRIORITY_DEFAULT,0),^{
for(User *user in users){
[self getUserInfo:user];
}
//Here,I want to reload the table view for example,after finishing the for loop (executing the whole three methods).
});
}
-(void)getUserInfo:(User*)user{
[self getinformations:user];
[self getExperiences:user];
[self getEducation:user];
}
你有任何技术可以得到这个结果吗?
非常感谢你.
解决方法
一种GCD方法是使用dispatch_group.因此,在启动异步任务之前,调用dispatch_group_enter,然后在异步任务完成时调用dispatch_group_leave,然后可以创建dispatch_group_notify,当异步任务完成时将调用它.您可以将此与完成块模式结合(无论如何,这对于异步方法都是一个好主意):
>如果getinformations,getExperiences和getEducation本身就是所有异步方法,那么首先需要的是一些机制来了解它们何时完成.一种常见的解决方案是为每个实现完成块模式.例如:
// added completionHandler parameter which will be called when the retrieval
// of the "informations" is done.
- (void)getinformations:(User*)user completionHandler:(void (^)(void))completionHandler {
// do whatever you were before,but in the asynchronous task's completion block,call this
// completionHandler()
//
// for example
NSURLRequest *request;
[NSURLConnection sendAsynchronousRequest:request queue:nil completionHandler:^(NSURLResponse *response,NSData *data,NSError *connectionError) {
// handle the request here
// the important thing is that the completion handler should
// be called _inside_ the this block
if (completionHandler) {
completionHandler();
}
}];
}
对getExperiences和getEducation也重复这个过程.
>然后,您可以使用调度组通知您完成这三个请求中的每个请求的时间,并在发生时调用getUserInfo中的完成块:
// added completion handler that will be called only when `getinformations`,// `getExperiences` and `getEducation` are all done.
//
// this takes advantage of the completion block we added to those three
// methods above
- (void)getUserInfo:(User*)user completionHandler:(void (^)(void))completionHandler {
dispatch_group_t group = dispatch_group_create();
// start the three requests
dispatch_group_enter(group);
[self getinformations:user completionHandler:^{
dispatch_group_leave(group);
}];
dispatch_group_enter(group);
[self getExperiences:user completionHandler:^{
dispatch_group_leave(group);
}];
dispatch_group_enter(group);
[self getEducation:user completionHandler:^{
dispatch_group_leave(group);
}];
// this block will be called asynchronously only when the above three are done
dispatch_group_notify(group,dispatch_get_main_queue(),^{
if (completionHandler) {
completionHandler();
}
});
}
>然后你在getAllUsersinformations重复这个过程:
// call new getUserInfo,using dispatch group to keep track of whether
// all the requests are done
-(void)getAllUsersinformations {
dispatch_group_t group = dispatch_group_create();
for(User *user in users){
dispatch_group_enter(group);
[self getUserInfo:user completionHandler:^{
dispatch_group_leave(group);
}];
}
dispatch_group_notify(group,^{
[self.tableView reloadData];
});
}
两个最后的想法:
>概述了所有这些,我必须承认我可能会将这些请求包装在并发/异步自定义NSOperation子类中,而不是使用调度组.请参阅Concurrency Programming Guide的“配置并发执行操作”部分.这是对代码进行更彻底的重构,因此我不会在此处解决此问题,但它允许您限制将同时运行的这些请求的数量,从而降低潜力超时问题.>我不知道有多少用户请求正在进行,但您可能需要考虑在用户信息进入时更新UI,而不是等待所有内容完成.这又是对代码进行更彻底的重构,但可能会导致更具响应性的内容.