我想在C#中实现一个IRandomAccessstream实例(它将返回实时生成的数据).该流实际上不需要是可写的或可搜索的,但我想在ReadAsync方法中返回我自己的数据(它实际上是IInputStream的一部分).
public IAsyncoperationWithProgress<IBuffer,uint> ReadAsync(IBuffer buffer,uint count,InputStreamOptions options) { throw new NotImplementedException("To be done"); }
我的两个主要问题是:
>如何返回实现IAsyncoperationWithProgress的内容?框架中是否有任何内容可以帮助解决这个问题?
>如何将数据写入缓冲区? IBuffer只有Length和Capacity属性(具体的Buffer类也不再提供).
解决方法
How to Convert byte Array to IRandomAccessStream
我发现这篇博客文章,希望这个IRandomAccessstream的实现可以成为你的起点.
class MemoryRandomAccessstream : IRandomAccessstream { private Stream m_InternalStream; public MemoryRandomAccessstream(Stream stream) { this.m_InternalStream = stream; } public MemoryRandomAccessstream(byte[] bytes) { this.m_InternalStream = new MemoryStream(bytes); } public IInputStream GetInputStreamAt(ulong position) { this.m_InternalStream.Seek((long)position,SeekOrigin.Begin); return this.m_InternalStream.AsInputStream(); } public IoUtputStream GetoutputStreamAt(ulong position) { this.m_InternalStream.Seek((long)position,SeekOrigin.Begin); return this.m_InternalStream.AsOutputStream(); } public ulong Size { get { return (ulong)this.m_InternalStream.Length; } set { this.m_InternalStream.SetLength((long)value); } } public bool CanRead { get { return true; } } public bool CanWrite { get { return true; } } public IRandomAccessstream Clonestream() { throw new NotSupportedException(); } public ulong Position { get { return (ulong)this.m_InternalStream.Position; } } public void Seek(ulong position) { this.m_InternalStream.Seek((long)position,0); } public void dispose() { this.m_InternalStream.dispose(); } public Windows.Foundation.IAsyncoperationWithProgress<IBuffer,InputStreamOptions options) { var inputStream = this.GetInputStreamAt(0); return inputStream.ReadAsync(buffer,count,options); } public Windows.Foundation.IAsyncoperation<bool> FlushAsync() { var outputStream = this.GetoutputStreamAt(0); return outputStream.FlushAsync(); } public Windows.Foundation.IAsyncoperationWithProgress<uint,uint> WriteAsync(IBuffer buffer) { var outputStream = this.GetoutputStreamAt(0); return outputStream.WriteAsync(buffer); } }