我正在用Sprite Kit测试针脚接头,我发现异常发生. 
  
 
我想要的设置是:一个宽,平的盒子和两个圆圈;圆圈通过SKPhysicsPinJoints连接到盒子,因此它们可以作为轮子.
这是我的代码我试图使其尽可能简洁:
- (SKNode*) createWheelWithRadius:(float)wheelRadius {
    CGRect wheelRect = CGRectMake(-wheelRadius,-wheelRadius,wheelRadius*2,wheelRadius*2);
    SKShapeNode* wheelNode = [[SKShapeNode alloc] init];
    wheelNode.path = [UIBezierPath bezierPathWithovalInRect:wheelRect].CGPath;
    wheelNode.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:wheelRadius];
    return wheelNode;
}
- (void) createCar {
    // Create the car
    SKSpriteNode* carNode = [SKSpriteNode spriteNodeWithColor:[SKColor yellowColor] size:CGSizeMake(150,50)];
    carNode.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:carNode.size];
    carNode.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame));
    [self addChild:carNode];
    // Create the left wheel
    SKNode* leftWheelNode = [self createWheelWithRadius:30];
    leftWheelNode.position = CGPointMake(carNode.position.x-80,carNode.position.y);
    [self addChild:leftWheelNode];
    // Create the right wheel
    SKNode* rightWheelNode = [self createWheelWithRadius:30];
    rightWheelNode.position = CGPointMake(carNode.position.x+80,carNode.position.y);
    [self addChild:rightWheelNode];
    // Attach the wheels to the body
    CGPoint leftWheelPosition = leftWheelNode.position;
    CGPoint rightWheelPosition = rightWheelNode.position;
    SKPhysicsJointPin* leftPinJoint = [SKPhysicsJointPin jointWithBodyA:carNode.physicsBody bodyB:leftWheelNode.physicsBody anchor:leftWheelPosition];
    SKPhysicsJointPin* rightPinJoint = [SKPhysicsJointPin jointWithBodyA:carNode.physicsBody bodyB:rightWheelNode.physicsBody anchor:rightWheelPosition];
    [self.physicsWorld addJoint:leftPinJoint];
    [self.physicsWorld addJoint:rightPinJoint];
} 
 我期望的是针接头锚定在他们的中心点;然而,当我测试这个,关节的锚点似乎是远离的.
我错过了一些很明显的东西吗?
解决方法
 我也有这个问题,原因是在设置精灵位置之前设置物理体. 
  
  
 
        carNode.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:carNode.size]; carNode.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame));
将上述更改为
carNode.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame)); carNode.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:carNode.size];
应该工作谢谢Smick
SpriteKit: How to create Basic Physics Joints