我正在开发一个地图的应用程序,用户可以在其中绘制多边形区域.
我的问题是可以用结打印多边形(见图像)(我不知道结是否是正确的词).我没有找到一个简单的方法来防止多边形得到结.
对于所附图像的情况,我想要小的卷曲被去除,甚至轮廓平滑
你知道一个办法吗?
在用户触摸屏幕时绘制多边形的过程使用MKpolyline,MKpolygon和MKOverlay,如下所示:
- (void)touchesBegan:(UITouch*)touch
{
CGPoint location = [touch locationInView:self.mapView];
CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];
[self.coordinates addobject:[NSValue valueWithMKCoordinate:coordinate]];
}
- (void)touchesMoved:(UITouch*)touch
{
CGPoint location = [touch locationInView:self.mapView];
CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];
[self.coordinates addobject:[NSValue valueWithMKCoordinate:coordinate]];
}
- (void)touchesEnded:(UITouch*)touch
{
CGPoint location = [touch locationInView:self.mapView];
CLLocationCoordinate2D coordinate = [self.mapView convertPoint:location toCoordinateFromView:self.mapView];
[self.coordinates addobject:[NSValue valueWithMKCoordinate:coordinate]];
[self didTouchUpInsideDrawButton:nil];
}
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
{
MKOverlayPathView *overlayPathView;
if ([overlay isKindOfClass:[MKpolygon class]])
{
// create a polygonView using polygon_overlay object
overlayPathView = [[MKpolygonView alloc] initWithpolygon:overlay];
overlayPathView.fillColor = [UIColor redColor];
overlayPathView.linewidth = 1.5;
return overlayPathView;
}
else if ([overlay isKindOfClass:[MKpolyline class]])
{
overlayPathView = [[MKpolylineView alloc] initWithpolyline:(MKpolyline *)overlay];
overlayPathView.fillColor = [UIColor redColor];
overlayPathView.linewidth = 3;
return overlayPathView;
}
return nil;
}
解决方法
>从iOS 7.0起,MKOverlayPathView为
deprecated.您可以使用
MKOverlayRenderer而不是相关的地图委托方法.
>尝试玩与MKOverlayRenderer的 miterLimit属性.
>尝试玩与MKOverlayRenderer的 miterLimit属性.
例:
-(MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay {
if ([overlay isKindOfClass:[MKpolygon class]]) {
mkpolygonrenderer *polygonRenederer = [[mkpolygonrenderer alloc] initWithpolygon:overlay];
polygonRenederer.fillColor = [UIColor redColor];
polygonRenederer.linewidth = 1.5;
polygonRenederer.miterLimit = 10;
return polygonRenederer;
} else if ([overlay isKindOfClass:[MKpolyline class]]) {
MKpolylineRenderer *lineRenderer = [[MKpolylineRenderer alloc] initWithpolyline:overlay];
lineRenderer.strokeColor = [UIColor redColor];
lineRenderer.linewidth = 3;
return lineRenderer;
}
return nil;
}