我正在学习一门名为Python游戏开发的课程™ : 构建11个总游戏。这是我运行代码时的样子: 
但当我运行它时,它没有显示任何内容。这是我的代码:
import collections
import math
import os
def path(filename):
    filepath = os.path.realpath(__file__)
    dirpath = os.path.dirname(filepath)
    fullpath = os.path.join(dirpath,filename)
    return fullpath
def line(a,b,x,y):
    import turtle
    turtle.up()
    turtle.goto(a,b)
    turtle.down()
    turtle.goto(x,y)
class vector(collections.Sequence):
    PRECISION = 6
    __slots__ = ('_x','_y','_hash')
    def __init__(self,x,y):
        self._hash = None
        self._x = round(x,self.PRECISION)
        self._y = round(y,self.PRECISION)
    @property
    #getter
    def x(self):
        return self._x
    @x.setter
    def x(self,value):
        if self._hash is not None:
            raise ValueError('Cannot set x after hashing')
        self._x = round(value,self.PRECISION)
    @property
    def y(self):
        return self._y
    @y.setter
    def y(self,value):
        if self._hash is not None:
            raise ValueError('Cannot set y after hashing')
        self._y = round(value,self.PRECISION)
    def __hash__(self):
        
        if self._hash is None:
            pair = (self.x,self.y)
            self._hash = hash(pair)
        return self._hash
    def __len__(self):
        return 2
    def __getitem__(self,index):
        if index == 0:
            return self.x
        elif index == 1:
            return self.y
        else:
            raise IndexError
    def copy(self):
        type_self = type(self)
        return type_self(self.x,self.y)
    def __eq__(self,other):
        if isinstance(other,vector):
            return self.x == other.x and self.y == other.y
        return NotImplemented
    def __ne__(self,other):
        if isinstance(other,vector):
            return self.x != other.x and self.y != other.y
        return NotImplemented
    def __iadd__(self,other):
        #v.__iadd__(w) -> v += w
        if self._hash is not None:
            raise ValueError('Cannot add vector after hashing')
        elif isinstance(other,vector):
            self.x += other.x
            self.y += other.y
        else:
            self.x += other
            self.y += other
        return self
    def __add__(self,other):
        #v.__iadd__(w) -> v + w
        copy = self.copy()
        return copy.__iadd__(other)
    __radd__ = __add__
    def move (self,other):
        #move vector by other (n place)
        #v = vector(1,2) w = vector(3,4) v.move(w) v ==> vector(4,6)
        self.__iadd__(other)
    def __isub(self,other):
        #v.__isub__(w) -> v -= w
        if self._hash is not None:
            raise ValueError('Cannot subtract vector after hashing')
        elif isinstance(other,vector):
            self.x -= other.x
            self.y -= other.y
        else:
            self.x -= other
            self.y -= other
        return self
    def __sub__(self,other):
        #v.__sub__(w) -> w - w
        copy = self.copy()
        return copy.__isub__(other)
    def __imul__(self,other):
        #v.__imul__(w) => v*= w
        if self._hash is not None:
            raise ValueError('Cannot Multiply vector after hashing')
        elif isinstance(other,vector):
            self.x *= other.x
            self.y *= other.y
        else:
            self.x *= other
            self.y *= other
        return self
    def __mul__(self,other):
        #v.__mul__(w) => v * w
        copy = self.copy()
        return copy.__imul__(other)
    __rmul__ = __mul__
    def scale(self,other):
        self.__imul__(other)
    def __itruediv__(self,other):
        #v.__itruediv__(w) => v/= w
        if self._hash is not None:
            raise ValueError('Cannot divide vector after hashing')
        elif isinstance(other,vector):
            self.x /= other.x
            self.y /= other.y
        else:
            self.x /= other
            self.y /= other
        return self
    def __truediv__(self,other):
        #v.__truediv__(w) => v / w
        copy = self.copy()
        return copy.__itruediv__(other)
    def __neg__(self):
        #v.__neg__() -> -v
        copy = self.copy()
        copy.x = -copy.x
        copy.y = -copy.y
        return copy
    def __abs__(self):
        #vector(3,4) => 5
        return (self.x**2+self.y**2)**0.5
    def rotate(self,angle):
        if self._hash is not None:
            raise ValueError('cannot rotate vector after hashing')
        radians = angle*math.pi/180.0
        cosine = math.cos(radians)
        sine = math.sin(radians)
        x = self.x
        y = self.y
        self.x = x*cosine - y*sine
        self.y = y*cosine + x*sine
    def __repr__(self):
        #v.__repr__() => repr(v)
        type_self = type(self)
        name = type_self.__name__
        return '{} ({!r},{!r})'.format(name,self.x,self.y)
        
这是我的另一个代码
from random import *
from turtle import *
from base import vector
ant = vector(0,0)
aim = vector(2,0)
def wrap(value):
    return value
def draw ():
    ant.move(aim)
    ant.x = wrap(ant.x)
    ant.y = wrap(ant.y)
    aim.move(random() - 0.5)
    aim.rotate(random*10 -5)
    clear()
    goto(ant.x,ant.y)
    dot(4)
    if running:
        ontimer(draw,100)
    setup(420,420,370,0)
    hideturtle()
    tracer(False)
    up()
    running = True
    draw()
    done()
当我运行它时,它没有显示任何内容。我该如何修复?请帮帮我!非常感谢。
尝试:
重做代码并对其进行研究,但没有奏效。我还应该尝试什么?