error LNK2001: unresolved external symbol “private: static class irrklang::ISoundEngine * GameEngine::Sound::_soundDevice” (?_soundDevice@Sound@GameEngine@@0PAVISoundEngine@irrklang@@A)
我不知道为什么我收到这个错误.我相信我正在初步化.任何人都可以伸出援手.
sound.h
class Sound
{
private:
static irrklang::ISoundEngine* _soundDevice;
public:
Sound();
~Sound();
//getter and setter for _soundDevice
irrklang::ISoundEngine* getSoundDevice() { return _soundDevice; }
// void setSoundDevice(irrklang::ISoundEngine* value) { _soundDevice = value; }
static bool initialise();
static void shutdown();
sound.cpp
namespace GameEngine
{
Sound::Sound() { }
Sound::~Sound() { }
bool Sound::initialise()
{
//initialise the sound engine
_soundDevice = irrklang::createirrklangDevice();
if (!_soundDevice)
{
std::cerr << "Error creating sound device" << std::endl;
return false;
}
}
void Sound::shutdown()
{
_soundDevice->drop();
}
}
我在哪里使用声音设备
GameEngine::Sound* sound = new GameEngine::Sound();
namespace GameEngine
{
bool Game::initialise()
{
///
... non-related code removed
///
//initialise the sound engine
if (!Sound::initialise())
return false;
任何帮助将不胜感激
解决方法
把它放到sound.cpp中:
irrklang::ISoundEngine* Sound::_soundDevice;
注意:您可能也希望初始化它,例如:
irrklang::ISoundEngine* Sound::_soundDevice = 0;
静态,但非const数据成员应定义在类定义之外,并且在包围类的命名空间内部.通常的做法是在翻译单元(* .cpp)中定义它,因为它被认为是一个实现细节.只有静态和常量整数类型可以同时声明和定义(在类定义中):
class Example {
public:
static const long x = 101;
};
在这种情况下,您不需要添加x定义,因为它已经在类定义中定义.但是,在你的情况下,这是必要的.摘自C标准第9.4.2节:
The deFinition for a static data member shall appear in a namespace scope enclosing the member’s class deFinition.