原图:
效果图:
实现:
首先需要导入Accelerate.framework。
然后把两个文件加入到自己的项目中即可。
UIImage ImageEffects.h
#import @interfaceUIImage(ImageEffects) -(UIImage*)applyLightEffect; -(UIImage*)applyExtraLightEffect; -(UIImage*)applyDarkEffect; -(UIImage*)applyTintEffectWithColor:(UIColor*)tintColor; -(UIImage*)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor*)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage*)maskImage; @end
UIImage ImageEffects.m
#import "UIImage ImageEffects.h" #import #import @implementationUIImage(ImageEffects) -(UIImage*)applyLightEffect { UIColor*tintColor =[UIColor colorWithWhite:1.0 alpha:0.3]; return[self applyBlurWithRadius:30 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; } -(UIImage*)applyExtraLightEffect { UIColor*tintColor =[UIColor colorWithWhite:0.97 alpha:0.82]; return[self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; } -(UIImage*)applyDarkEffect { UIColor*tintColor =[UIColor colorWithWhite:0.11 alpha:0.73]; return[self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; } -(UIImage*)applyTintEffectWithColor:(UIColor*)tintColor { constCGFloatEffectColorAlpha=0.6; UIColor*effectColor = tintColor; int componentCount =CGColorGetNumberOfComponents(tintColor.CGColor); if(componentCount ==2){ CGFloat b; if([tintColor getWhite:&b alpha:NULL]){ effectColor =[UIColor colorWithWhite:b alpha:EffectColorAlpha]; } } else{ CGFloat r, g, b; if([tintColor getRed:&r green:&g blue:&b alpha:NULL]){ effectColor =[UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha]; } } return[self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil]; } -(UIImage*)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor*)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage*)maskImage { // Check pre-conditions. if(self.size.width = 1: %@",self.size.width,self.size.height,self); returnnil; } if(!self.CGImage){ NSLog(@"*** error: image must be backed by a CGImage: %@",self); returnnil; } if(maskImage &&!maskImage.CGImage){ NSLog(@"*** error: maskImage must be backed by a CGImage: %@", maskImage); returnnil; } CGRect imageRect ={CGPointZero,self.size }; UIImage*effectImage =self; BOOL hasBlur = blurRadius > __FLT_EPSILON__; BOOL hasSaturationChange = fabs(saturationDeltaFactor -1.)> __FLT_EPSILON__; if(hasBlur || hasSaturationChange){ UIGraphicsBeginImageContextWithOptions(self.size, NO,[[UIScreen mainScreen] scale]); CGContextRef effectInContext =UIGraphicsGetCurrentContext(); CGContextScaleCTM(effectInContext,1.0,-1.0); CGContextTranslateCTM(effectInContext,0,-self.size.height); CGContextDrawImage(effectInContext, imageRect,self.CGImage); vImage_Buffer effectInBuffer; effectInBuffer.data =CGBitmapContextGetData(effectInContext); effectInBuffer.width =CGBitmapContextGetWidth(effectInContext); effectInBuffer.height =CGBitmapContextGetHeight(effectInContext); effectInBuffer.rowBytes =CGBitmapContextGetBytesPerRow(effectInContext); UIGraphicsBeginImageContextWithOptions(self.size, NO,[[UIScreen mainScreen] scale]); CGContextRef effectOutContext =UIGraphicsGetCurrentContext(); vImage_Buffer effectOutBuffer; effectOutBuffer.data =CGBitmapContextGetData(effectOutContext); effectOutBuffer.width =CGBitmapContextGetWidth(effectOutContext); effectOutBuffer.height =CGBitmapContextGetHeight(effectOutContext); effectOutBuffer.rowBytes =CGBitmapContextGetBytesPerRow(effectOutContext); if(hasBlur){ // A description of how to compute the box kernel width from the Gaussian // radius (aka standard deviation) appears in the SVG spec: // http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement // // For larger values of 's' (s >= 2.0), an approximation can be used: Three // successive box-blurs build a piece-wise quadratic convolution kernel, which // approximates the Gaussian kernel to within roughly 3%. // // let d = floor(s * 3*sqrt(2*pi)/4 0.5) // // ... if d is odd, use three box-blurs of size 'd', centered on the output pixel. // CGFloat inputRadius = blurRadius *[[UIScreen mainScreen] scale]; NSUInteger radius = floor(inputRadius *3.* sqrt(2* M_PI)/4 0.5); if(radius %2!=1){ radius =1;// force radius to be odd so that the three box-blur methodology works. } vImageBoxConvolve_ARGB8888(&effectInBuffer,&effectOutBuffer, NULL,0,0, radius, radius,0, kvImageEdgeExtend); vImageBoxConvolve_ARGB8888(&effectOutBuffer,&effectInBuffer, NULL,0,0, radius, radius,0, kvImageEdgeExtend); vImageBoxConvolve_ARGB8888(&effectInBuffer,&effectOutBuffer, NULL,0,0, radius, radius,0, kvImageEdgeExtend); } BOOL effectImageBuffersAreSwapped = NO; if(hasSaturationChange){ CGFloat s = saturationDeltaFactor; CGFloat floatingPointSaturationMatrix[]={ 0.0722 0.9278* s,0.0722-0.0722* s,0.0722-0.0722* s,0, 0.7152-0.7152* s,0.7152 0.2848* s,0.7152-0.7152* s,0, 0.2126-0.2126* s,0.2126-0.2126* s,0.2126 0.7873* s,0, 0,0,0,1, }; constint32_t divisor =256; NSUInteger matrixSize =sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]); int16_t saturationMatrix[matrixSize]; for(NSUInteger i =0; i
调用:
UIImageView*me =[[UIImageView alloc] initWithFrame:CGRectMake(10,480,614,381)]; [me setImage:[[UIImage imageNamed:@"me.png"] applyBlurWithRadius:5 tintColor:[UIColor colorWithWhite:1 alpha:0.2] saturationDeltaFactor:1.8 maskImage:nil]]; [self.view addSubview:me];
ok!So easy!