本文实例为大家分享了Android实现简单垂直进度条的具体代码,供大家参考,具体内容如下
代码注释特别清晰,就不多解释了
支持属性:
- progress_radius 进度条圆角大小
- progress_border_enable 进度条是否有边框
- progress_gradient_enable 进度条颜色是否渐变
- progress_start_color 从上到下进度条开始的渐变色
- progress_end_color 从上到下进度条结束的渐变色
- progress_solid_color 带边框进度条的背景填充色
- progress_border_color 进度条边框的颜色
- progress_border_width 进度条边框的宽度
有需要定义其他属性的,可以进行扩充下面是效果图

上代码
VerticalProgress
public class VerticalProgress extends View {
    //进度条圆角
    private int mRadius;
    //进度条是否有边框
    private boolean mBorderEnable;
    //是否有渐变色
    private boolean mGradientEnable;
    //渐变色
    private int mStartResId;
    private int mEndResId;
    //边框的颜色
    private int mBorderColorResId;
    //进度条背景填充色
    private int mProgressBgColorId;
    //边框宽度
    private int mBorderWidth;
    private int mProgress = 10;
    private int max = 100;
    private int mWidth;
    private int mHeight;
    private RectF mRectF;
    private Paint mPaint;
    public VerticalProgress(Context context) {
        super(context);
        init(context, null);
    }
    public VerticalProgress(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init(context, attrs);
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        mWidth = getMeasuredWidth() - 1;// 宽度值
        mHeight = getMeasuredHeight() - 1;// 高度值
    }
    private void init(Context context, AttributeSet attrs) {
        TypedArray typedArray = null;
        if (attrs != null) {
            typedArray = context.obtainStyledAttributes(attrs, R.styleable.verticalProgress);
            mRadius = typedArray.getInt(R.styleable.verticalProgress_progress_radius, 0);
            mBorderEnable = typedArray.getBoolean(R.styleable.verticalProgress_progress_border_enable, false);
            mGradientEnable = typedArray.getBoolean(R.styleable.verticalProgress_progress_gradient_enable, true);
            mStartResId = typedArray.getResourceId(R.styleable.verticalProgress_progress_start_color, R.color.colorPrimary);
            mProgressBgColorId = typedArray.getResourceId(R.styleable.verticalProgress_progress_solid_color, R.color.white);
            mEndResId = typedArray.getResourceId(R.styleable.verticalProgress_progress_end_color, R.color.color_4EA6FD);
            mBorderColorResId = typedArray.getResourceId(R.styleable.verticalProgress_progress_border_color, R.color.color_4EA6FD);
            mBorderWidth = typedArray.getResourceId(R.styleable.verticalProgress_progress_border_width, 10);
        }
        if (typedArray != null) {
            typedArray.recycle();
        }
        mRectF = new RectF();
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
    }
    @SuppressLint("DrawAllocation")
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (mRadius == 0) {
            //弧度为高度的一半
            mRadius = mWidth / 2;
        }
        if (mBorderEnable) {
            //第一层矩形(描边层)
            mRectF.set(0, 0, mWidth, mHeight);
            //第一层矩形颜色(进度条描边的颜色)
            mPaint.setColor(getResources().getColor(mBorderColorResId));
            //画第一层圆角矩形
            canvas.drawRoundRect(mRectF, mRadius, mRadius, mPaint);
            //第二层矩形颜色(背景层颜色)
            mPaint.setColor(getResources().getColor(mProgressBgColorId));
            //第二层矩形(背景层)
            mRectF.set(mBorderWidth, mBorderWidth, mWidth - mBorderWidth, mHeight - mBorderWidth);
            //画背景层圆角矩形(盖在描边层之上)
            canvas.drawRoundRect(mRectF, mRadius, mRadius, mPaint);
        }
        if (mProgress == 0)//进度为 0不画进度
            return;
        float section = mProgress / max;
        //进度层底层
        mRectF.set( 8, mHeight - mProgress / 100f * mHeight   10, mWidth - 8, mHeight - 8);
        if (mGradientEnable) {
            //渐变器
            LinearGradient shader = new LinearGradient(0, 0, mWidth * section, mHeight,
                    getResources().getColor(mStartResId), getResources().getColor(mEndResId), Shader.TileMode.CLAMP);
            //第三层矩形颜色(进度渐变色)
            mPaint.setShader(shader);
        }
        //画第三层(进度层)圆角矩形(盖在背景层之上)
        canvas.drawRoundRect(mRectF, mRadius, mRadius, mPaint);
        //清除之前传递的shader
        mPaint.setShader(null);
    }
    public void setProgress(int currentCount) {
        this.mProgress = currentCount > max ? max : currentCount;
        postInvalidate();
    }
}attr.xml样式
<declare-styleable name="verticalProgress"> <attr name="progress_radius" format="dimension" /> <attr name="progress_border_width" format="dimension" /> <attr name="progress_gradient_enable" format="boolean" /> <attr name="progress_border_enable" format="boolean" /> <attr name="progress_start_color" format="color" /> <attr name="progress_solid_color" format="color" /> <attr name="progress_end_color" format="color" /> <attr name="progress_border_color" format="boolean" /> </declare-styleable>
最后调用示例
<com.widget.VerticalProgress android:id="@ id/vp_progress" android:layout_width="20dp" android:layout_height="match_parent" app:progress_border_enable="true" app:progress_solid_color="@color/white" android:layout_centerInParent="true" />
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持Devmax。