先看下效果图:

仔细观察上图,我们可以发现,背景图以用户头像为模板,对其进行了高斯模糊,并把它作为整个页面的背景色。
关于Android如何快速实现高斯模糊(毛玻璃效果),网上一堆相关介绍, 下面直接给出网上模糊化工具类(已验证可行):
import android.graphics.Bitmap;
/**
 * 快速模糊化工具
 */
public class FastBlur {
    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }
        if (radius < 1) {
            return (null);
        }
        int w = bitmap.getWidth();
        int h = bitmap.getHeight();
        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);
        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius   radius   1;
        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];
        int divsum = (div   1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i  ) {
            dv[i] = (i / divsum);
        }
        yw = yi = 0;
        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius   1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;
        for (y = 0; y < h; y  ) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i  ) {
                p = pix[yi   Math.min(wm, Math.max(i, 0))];
                sir = stack[i   radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum  = sir[0] * rbs;
                gsum  = sir[1] * rbs;
                bsum  = sir[2] * rbs;
                if (i > 0) {
                    rinsum  = sir[0];
                    ginsum  = sir[1];
                    binsum  = sir[2];
                } else {
                    routsum  = sir[0];
                    goutsum  = sir[1];
                    boutsum  = sir[2];
                }
            }
            stackpointer = radius;
            for (x = 0; x < w; x  ) {
                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
                stackstart = stackpointer - radius   div;
                sir = stack[stackstart % div];
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
                if (y == 0) {
                    vmin[x] = Math.min(x   radius   1, wm);
                }
                p = pix[yw   vmin[x]];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rinsum  = sir[0];
                ginsum  = sir[1];
                binsum  = sir[2];
                rsum  = rinsum;
                gsum  = ginsum;
                bsum  = binsum;
                stackpointer = (stackpointer   1) % div;
                sir = stack[(stackpointer) % div];
                routsum  = sir[0];
                goutsum  = sir[1];
                boutsum  = sir[2];
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
                yi  ;
            }
            yw  = w;
        }
        for (x = 0; x < w; x  ) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i  ) {
                yi = Math.max(0, yp)   x;
                sir = stack[i   radius];
                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];
                rbs = r1 - Math.abs(i);
                rsum  = r[yi] * rbs;
                gsum  = g[yi] * rbs;
                bsum  = b[yi] * rbs;
                if (i > 0) {
                    rinsum  = sir[0];
                    ginsum  = sir[1];
                    binsum  = sir[2];
                } else {
                    routsum  = sir[0];
                    goutsum  = sir[1];
                    boutsum  = sir[2];
                }
                if (i < hm) {
                    yp  = w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y  ) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
                stackstart = stackpointer - radius   div;
                sir = stack[stackstart % div];
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
                if (x == 0) {
                    vmin[y] = Math.min(y   r1, hm) * w;
                }
                p = x   vmin[y];
                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];
                rinsum  = sir[0];
                ginsum  = sir[1];
                binsum  = sir[2];
                rsum  = rinsum;
                gsum  = ginsum;
                bsum  = binsum;
                stackpointer = (stackpointer   1) % div;
                sir = stack[stackpointer];
                routsum  = sir[0];
                goutsum  = sir[1];
                boutsum  = sir[2];
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
                yi  = w;
            }
        }
        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
        return (bitmap);
    }
}
那么,我们使用这个工具类,就可以高仿微信聊天页面了么?答案是NO。
我们先看下直接使用该工具类能实现的效果:

我们可以看出来,通过该工具类,能实现图片的毛玻璃效果,可是并不理想,因为微信的背景颜色偏暗,而我们模糊化得到的图片颜色偏淡。效果有些不尽如人意。了解ios的人,或许知道,ios实现高斯模糊有直接的api:UIBlurEffectStyleExtraLight、UIBlurEffectStyleLight 、UIBlurEffectStyleDark,而UIBlurEffectStyleDark就可以直接实现比较暗的毛玻璃效果。那放在android这边,该如何办呢?
我这里采用的是“曲线求国”的策略,要想背景色偏暗,我们使用FrameLayout布局,在其中添加一个比较暗的一层View,就可以实现啦。
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:fitsSystemWindows="true"
    android:orientation="vertical">
    <ImageView
        android:id="@ id/imgBg"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:adjustViewBounds="true"
        android:maxHeight="1500dp"
        android:maxWidth="1000dp"
        android:scaleType="centerCrop" />
    <ImageView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="#90000000" />
    <RelativeLayout
        android:id="@ id/rootView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:fitsSystemWindows="true"
        android:orientation="vertical">
        <ImageView
            android:id="@ id/imgUserHead"
            android:layout_width="100dp"
            android:layout_height="100dp"
            android:layout_centerHorizontal="true"
            android:layout_marginTop="80dp"
            android:scaleType="fitXY"
            android:src="@mipmap/ic_launcher" />
        <TextView
            android:id="@ id/textUserName"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_below="@id/imgUserHead"
            android:layout_centerHorizontal="true"
            android:layout_marginTop="30dp"
            android:gravity="center_horizontal"
            android:text="静音"
            android:textColor="#ffffff"
            android:textSize="24dp" />
            
    </RelativeLayout>
</FrameLayout>
上面代码中,可以看到,我们添加了这么一个ImageView:
 <ImageView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="#90000000" />
如此这般,便是可以实现真正的高仿啦。
最重实现的效果图如下:

源码地址:
https://github.com/zuiwuyuan/FastBlur_VoiceChat
到这里就结束啦。
以上就是Android仿微信通话背景的高斯模糊效果的详细内容,更多关于Android 高斯模糊效果的资料请关注Devmax其它相关文章!