按钮

Cocos2d-x ScrollView使用

Sizesize=Director::getInstance()->getVisibleSize();cocos2d::ui::ScrollView*sView=cocos2d::ui::ScrollView::create();sView->setContentSize(Size(500,400));//sView->setDirection(ui::ScrollView::Direction:

Cocos2d-x LayoutComponent的使用

voidtouchEvent(Ref*pSender,cocos2d::ui::Widget::TouchEventTypetype);cocos2d::LayerColor*_baseLayer;voidHelloWorld::init2();-----------------------------------------------------------------------------

cocos2d-x Button的监听使用

virtualboolinit();voidtouchEvent(Ref*pSender,cocos2d::ui::Widget::TouchEventTypetype,inttt);Sizewsize=Director::getInstance()->getVisibleSize();_displayValueLabel=cocos2d::ui::Text::create("NoEvent","

cocos2d-x button 效果

cocos2d-x版本3.8在用button的时候,用系统的字体太丑,想用美术字,那么问题来了,在不设置selectedImage的时候,美术字不跟button一同缩放,怎么办?

cocos2d-x自定义按钮类

#ifndef__ControlButton_H__#define__ControlButton_H__#include"cocos2d.h"#include"cocos-ext.h"USING_NS_CC;USING_NS_CC_EXT;//用于标识当前按钮的状态typedefenum{touch_begin,touch_down,touch_up,}tagForTouch;classContr

cocos2d-x Slider的使用

Sizesize=Director::getInstance()->getVisibleSize();cocos2d::ui::Button*button=Button::create("animationbuttonnormal.png","animationbuttonpressed.png");button->setPosition(Vec2(size.width/2,size.height

Cocos2d-x Layout的使用二

Sizesize=Director::getInstance()->getVisibleSize();Layout*root=Layout::create();root->setContentSize(Size(500,400));root->setLayoutType(LayoutType::ABSOLUTE);root->setPosition(Vec2(size.width/2,size.h