本文实例为大家分享了Android实现越界回弹效果的具体代码,供大家参考,具体内容如下

1、直接上图:

2、直接上代码

public class DampingReboundLayout extends ViewGroup implements NestedScrollingParent3,
        NestedScrollingParent2, NestedScrollingChild3, NestedScrollingChild2, NestedScrollingParent,
        NestedScrollingChild {
 
    private static final float DECELERATE_INTERPOLATION_FACTOR = 2f;
    private float DRAG_RATE = .35f;
    private ValueAnimator valueAnimator;
 
    public void setDragRate(int dragRate) {
        this.DRAG_RATE = dragRate;
    }
 
 
    // Default offset in dips from the top of the view to where the progress spinner should stop
    private static final int DEFAULT_CIRCLE_TARGET = 200;
 
    private View mTarget; // the target of the gesture
 
    // If nested scrolling is enabled, the total amount that needed to be
    // consumed by this as the nested scrolling parent is used in place of the
    // overscroll determined by MOVE events in the onTouch handler
    private float mTotalUnconsumed;
    private final NestedScrollingParentHelper mNestedScrollingParentHelper;
    private final NestedScrollingChildHelper mNestedScrollingChildHelper;
    private final int[] mParentScrollConsumed = new int[2];
    private final int[] mParentOffsetInWindow = new int[2];
 
    // Used for calls from old versions of onNestedScroll to v3 version of onNestedScroll. This only
    // exists to prevent GC costs that are present before API 21.
    private final int[] mNestedScrollingV2ConsumedCompat = new int[2];
    private boolean mNestedScrollInProgress;
 
 
    private float mInitialScroll;
 
    // damping rebound orientation
    //  0: horizontal
    //  1: vertical
    private int dampingReboundOrientation = LinearLayoutCompat.HORIZONTAL;
 
    public void setOrientation(@LinearLayoutCompat.OrientationMode int orientation) {
        dampingReboundOrientation = orientation;
    }
 
    // Target is returning to its start offset because it was cancelled or a
    // refresh was triggered.
    private final DecelerateInterpolator mDecelerateInterpolator;
    private static final int[] LAYOUT_ATTRS = new int[]{
            android.R.attr.enabled
    };
    private int mLinearLayoutViewIndex = -1;
 
 
    /**
     * @see #setLegacyRequestDisallowInterceptTouchEventEnabled
     */
    private boolean mEnableLegacyRequestDisallowInterceptTouch;
 
 
    @Override
    protected void onDetachedFromWindow() {
        super.onDetachedFromWindow();
    }
 
 
    /**
     * Simple constructor to use when creating a SwipeRefreshLayout from code.
     *
     * @param context
     */
    public DampingReboundLayout(@NonNull Context context) {
        this(context, null);
    }
 
    /**
     * Constructor that is called when inflating SwipeRefreshLayout from XML.
     *
     * @param context
     * @param attrs
     */
    public DampingReboundLayout(@NonNull Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }
 
    public DampingReboundLayout(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
 
        setWillNotDraw(false);
        mDecelerateInterpolator = new DecelerateInterpolator(DECELERATE_INTERPOLATION_FACTOR);
 
        final DisplayMetrics metrics = getResources().getDisplayMetrics();
 
        setChildrenDrawingOrderEnabled(true);
        // the absolute offset has to take into account that the circle starts at an offset
        mNestedScrollingParentHelper = new NestedScrollingParentHelper(this);
 
        mNestedScrollingChildHelper = new NestedScrollingChildHelper(this);
        setNestedScrollingEnabled(true);
 
        final TypedArray a = context.obtainStyledAttributes(attrs, LAYOUT_ATTRS);
        setEnabled(a.getBoolean(0, true));
        a.recycle();
    }
 
    @Override
    protected int getChildDrawingOrder(int childCount, int i) {
        if (mLinearLayoutViewIndex < 0) {
            return i;
        } else if (i == childCount - 1) {
            // Draw the selected child last
            return mLinearLayoutViewIndex;
        } else if (i >= mLinearLayoutViewIndex) {
            // Move the children after the selected child earlier one
            return i   1;
        } else {
            // Keep the children before the selected child the same
            return i;
        }
    }
 
 
    private void ensureTarget() {
        // Don't bother getting the parent height if the parent hasn't been laid
        // out yet.
        if (mTarget == null) {
            mTarget = getChildAt(0);
        }
    }
 
 
    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        final int width = getMeasuredWidth();
        final int height = getMeasuredHeight();
        if (getChildCount() == 0) {
            return;
        }
        if (mTarget == null) {
            ensureTarget();
        }
        if (mTarget == null) {
            return;
        }
        final View child = mTarget;
        final int childLeft = getPaddingLeft();
        final int childTop = getPaddingTop();
        final int childWidth = width - getPaddingLeft() - getPaddingRight();
        final int childHeight = height - getPaddingTop() - getPaddingBottom();
        child.layout(childLeft, childTop, childLeft   childWidth, childTop   childHeight);
    }
 
    @Override
    public void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        if (mTarget == null) {
            ensureTarget();
        }
        if (mTarget == null) {
            return;
        }
        mTarget.measure(MeasureSpec.makeMeasureSpec(
                getMeasuredWidth() - getPaddingLeft() - getPaddingRight(),
                MeasureSpec.EXACTLY), MeasureSpec.makeMeasureSpec(
                getMeasuredHeight() - getPaddingTop() - getPaddingBottom(), MeasureSpec.EXACTLY));
    }
 
    /**
     * @return Whether it is possible for the child view of this layout to
     * scroll up. Override this if the child view is a custom view.
     */
    public boolean canChildScrollUp() {
        if (mTarget instanceof ListView) {
            return ListViewCompat.canScrollList((ListView) mTarget, -1);
        }
        return dampingReboundOrientation == 1 ? mTarget.canScrollVertically(-1) : mTarget.canScrollHorizontally(-1);
    }
 
    public boolean canChildScrollDown() {
        if (mTarget instanceof ListView) {
            return ListViewCompat.canScrollList((ListView) mTarget, 1);
        }
        return dampingReboundOrientation == 1 ? mTarget.canScrollVertically(1) : mTarget.canScrollHorizontally(1);
    }
 
 
    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        ensureTarget();
        final int action = ev.getActionMasked();
        int pointerIndex;
 
        if (!isEnabled() || canChildScrollUp() || canChildScrollDown() || mNestedScrollInProgress) {
            // Fail fast if we're not in a state where a swipe is possible
            return false;
        }
 
        switch (action) {
            case MotionEvent.ACTION_DOWN:
                if (dampingReboundOrientation == 1) {
                    mInitialScroll = ev.getY();
                } else {
                    mInitialScroll = ev.getX();
                }
                break;
 
            case MotionEvent.ACTION_MOVE:
                break;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_CANCEL:
                break;
            default:
        }
        return super.onInterceptTouchEvent(ev);
    }
 
    /**
     * Enables the legacy behavior of {@link #requestDisallowInterceptTouchEvent} from before
     * 1.1.0-alpha03, where the request is neither honored, nor propagated up to its parents,
     * in either of the following two cases:
     * <ul>
     *     <li>The child as an {@link AbsListView} and the runtime is API < 21</li>
     *     <li>The child has nested scrolling disabled</li>
     * </ul>
     * Use this method <em>only</em> if your application:
     * <ul>
     *     <li>is upgrading SwipeRefreshLayout from &lt; 1.1.1 to &gt;= 1.1.0-alpha03</li>
     *     <li>has a SwipeRefreshLayout, or its parent, that no longer responds to touch events
     *     when it should</li>
     *     <li>setting this method to {@code true} fixes that issue</li>
     * </ul>
     *
     * @param enabled {@code true} to enable the legacy behavior, {@code false} for default behavior
     * @deprecated Only use this method if the changes introduced in
     * {@link #requestDisallowInterceptTouchEvent} in version 1.1.0-alpha03 and 1.1.1
     * are breaking your application.
     */
    @Deprecated
    public void setLegacyRequestDisallowInterceptTouchEventEnabled(boolean enabled) {
        mEnableLegacyRequestDisallowInterceptTouch = enabled;
    }
 
    @Override
    public void requestDisallowInterceptTouchEvent(boolean b) {
        if (mEnableLegacyRequestDisallowInterceptTouch
                && ((android.os.Build.VERSION.SDK_INT < 21 && mTarget instanceof AbsListView)
                || (mTarget != null && !ViewCompat.isNestedScrollingEnabled(mTarget)))) {
            // Legacy behavior: if this is a List < L or another view that doesn't support
            // nested scrolling, ignore this request so that the vertical scroll event
            // isn't stolen
            return;
        }
        super.requestDisallowInterceptTouchEvent(b);
    }
 
    // NestedScrollingParent 3
 
    @Override
    public void onNestedScroll(@NonNull View target, int dxConsumed, int dyConsumed,
                               int dxUnconsumed, int dyUnconsumed, @ViewCompat.NestedScrollType int type,
                               @NonNull int[] consumed) {
        if (type != ViewCompat.TYPE_TOUCH) {
            return;
        }
 
        int consumedBeforeParents = dampingReboundOrientation == 1 ? consumed[1] : consumed[0];
        dispatchNestedScroll(dxConsumed, dyConsumed, dxUnconsumed, dyUnconsumed,
                mParentOffsetInWindow, type, consumed);
        int consumedByParents = (dampingReboundOrientation == 1 ? consumed[1] : consumed[0]) - consumedBeforeParents;
        int unconsumedAfterParents = dampingReboundOrientation == 1 ? dyUnconsumed : dxUnconsumed - consumedByParents;
 
        // There are two reasons why scroll distance may be totally consumed.  1) All of the nested
        // scrolling parents up the hierarchy implement NestedScrolling3 and consumed all of the
        // distance or 2) at least 1 nested scrolling parent doesn't implement NestedScrolling3 and
        // for comparability reasons, we are supposed to act like they have.
        //
        // We must assume 2) is the case because we have no way of determining that it isn't, and
        // therefore must fallback to a previous hack that was done before nested scrolling 3
        // existed.
        int remainingDistanceToScroll;
        if (unconsumedAfterParents == 0) {
            // The previously implemented hack is to see how far we were offset and assume that that
            // distance is equal to how much all of our parents consumed.
            remainingDistanceToScroll = dampingReboundOrientation == 1 ? (dyUnconsumed   mParentOffsetInWindow[1]) : dxUnconsumed   mParentOffsetInWindow[0];
        } else {
            remainingDistanceToScroll = unconsumedAfterParents;
        }
 
 
        // Not sure why we have to make sure the child can't scroll up... but seems dangerous to
        // remove.
        if (remainingDistanceToScroll < 0 && !canChildScrollUp()) {
            mTotalUnconsumed  = Math.abs(remainingDistanceToScroll);
            moveSpinner(mTotalUnconsumed);
            // If we've gotten here, we need to consume whatever is left to consume, which at this
            // point is either equal to 0, or remainingDistanceToScroll.
            if (dampingReboundOrientation == 1) {
                consumed[1]  = unconsumedAfterParents;
            } else {
                consumed[0]  = unconsumedAfterParents;
            }
 
        }
        if (remainingDistanceToScroll > 0 && !canChildScrollDown()) {
            mTotalUnconsumed -= Math.abs(remainingDistanceToScroll);
            moveSpinner(mTotalUnconsumed);
            // If we've gotten here, we need to consume whatever is left to consume, which at this
            // point is either equal to 0, or remainingDistanceToScroll.
            if (dampingReboundOrientation == 1) {
                consumed[1] -= unconsumedAfterParents;
            } else {
                consumed[0] -= unconsumedAfterParents;
            }
 
        }
    }
 
    // NestedScrollingParent 2
 
    @Override
    public boolean onStartNestedScroll(View child, View target, int axes, int type) {
        if (type == ViewCompat.TYPE_TOUCH) {
            return onStartNestedScroll(child, target, axes);
        } else {
            return false;
        }
    }
 
    @Override
    public void onNestedScrollAccepted(View child, View target, int axes, int type) {
        // Should always be true because onStartNestedScroll returns false for all type !=
        // ViewCompat.TYPE_TOUCH, but check just in case.
        if (type == ViewCompat.TYPE_TOUCH) {
            onNestedScrollAccepted(child, target, axes);
        }
    }
 
    @Override
    public void onStopNestedScroll(View target, int type) {
        // Should always be true because onStartNestedScroll returns false for all type !=
        // ViewCompat.TYPE_TOUCH, but check just in case.
        if (type == ViewCompat.TYPE_TOUCH) {
            onStopNestedScroll(target);
        }
    }
 
    @Override
    public void onNestedScroll(View target, int dxConsumed, int dyConsumed, int dxUnconsumed,
                               int dyUnconsumed, int type) {
        onNestedScroll(target, dxConsumed, dyConsumed, dxUnconsumed, dyUnconsumed, type,
                mNestedScrollingV2ConsumedCompat);
    }
 
    @Override
    public void onNestedPreScroll(View target, int dx, int dy, int[] consumed, int type) {
        // Should always be true because onStartNestedScroll returns false for all type !=
        // ViewCompat.TYPE_TOUCH, but check just in case.
        if (type == ViewCompat.TYPE_TOUCH) {
            onNestedPreScroll(target, dx, dy, consumed);
        }
    }
 
    // NestedScrollingParent 1
 
    @Override
    public boolean onStartNestedScroll(View child, View target, int nestedScrollAxes) {
        return isEnabled() && dampingReboundOrientation == 1 ? (nestedScrollAxes & ViewCompat.SCROLL_AXIS_VERTICAL) != 1 : (nestedScrollAxes & ViewCompat.SCROLL_AXIS_HORIZONTAL) != 2;
    }
 
    @Override
    public void onNestedScrollAccepted(View child, View target, int axes) {
        // Reset the counter of how much leftover scroll needs to be consumed.
        mNestedScrollingParentHelper.onNestedScrollAccepted(child, target, axes);
        // Dispatch up to the nested parent
        startNestedScroll(axes & (dampingReboundOrientation == 1 ? ViewCompat.SCROLL_AXIS_VERTICAL : ViewCompat.SCROLL_AXIS_HORIZONTAL));
        mTotalUnconsumed = 0;
        mNestedScrollInProgress = true;
    }
 
    @Override
    public void onNestedPreScroll(View target, int dx, int dy, int[] consumed) {
        // If we are in the middle of consuming, a scroll, then we want to move the spinner back up
        // before allowing the list to scroll
        if (dampingReboundOrientation == 1) {
            if (dy > 0 && mTotalUnconsumed > 0 || dy < 0 && mTotalUnconsumed < 0) {
                if (dy > mTotalUnconsumed) {
                    consumed[1] = (int) mTotalUnconsumed;
                    mTotalUnconsumed = 0;
                } else {
                    mTotalUnconsumed -= dy;
                    consumed[1] = dy;
                }
                moveSpinner(mTotalUnconsumed);
            }
        } else {
            if (dx > 0 && mTotalUnconsumed > 0 || dx < 0 && mTotalUnconsumed < 0) {
                if (dx > mTotalUnconsumed) {
                    consumed[0] = (int) mTotalUnconsumed;
                    mTotalUnconsumed = 0;
                } else {
                    mTotalUnconsumed -= dx;
                    consumed[0] = dx;
                }
                moveSpinner(mTotalUnconsumed);
            }
        }
 
 
        // If a client layout is using a custom start position for the circle
        // view, they mean to hide it again before scrolling the child view
        // If we get back to mTotalUnconsumed == 0 and there is more to go, hide
        // the circle so it isn't exposed if its blocking content is moved
 
        // Now let our nested parent consume the leftovers
        final int[] parentConsumed = mParentScrollConsumed;
        if (dispatchNestedPreScroll(dx - consumed[0], dy - consumed[1], parentConsumed, null)) {
            consumed[0]  = parentConsumed[0];
            consumed[1]  = parentConsumed[1];
        }
    }
 
    @Override
    public int getNestedScrollAxes() {
        return mNestedScrollingParentHelper.getNestedScrollAxes();
    }
 
    @Override
    public void onStopNestedScroll(View target) {
        mNestedScrollingParentHelper.onStopNestedScroll(target);
        mNestedScrollInProgress = false;
        // Finish the spinner for nested scrolling if we ever consumed any
        // unconsumed nested scroll
        if (mTotalUnconsumed != 0) {
            finishSpinner();
            mTotalUnconsumed = 0;
        }
        // Dispatch up our nested parent
        stopNestedScroll();
    }
 
    @Override
    public void onNestedScroll(final View target, final int dxConsumed, final int dyConsumed,
                               final int dxUnconsumed, final int dyUnconsumed) {
        onNestedScroll(target, dxConsumed, dyConsumed, dxUnconsumed, dyUnconsumed,
                ViewCompat.TYPE_TOUCH, mNestedScrollingV2ConsumedCompat);
    }
 
    @Override
    public boolean onNestedPreFling(View target, float velocityX, float velocityY) {
        return dispatchNestedPreFling(velocityX, velocityY);
    }
 
    @Override
    public boolean onNestedFling(View target, float velocityX, float velocityY,
                                 boolean consumed) {
        return dispatchNestedFling(velocityX, velocityY, consumed);
    }
 
    // NestedScrollingChild 3
 
    @Override
    public void dispatchNestedScroll(int dxConsumed, int dyConsumed, int dxUnconsumed,
                                     int dyUnconsumed, @Nullable int[] offsetInWindow, @ViewCompat.NestedScrollType int type,
                                     @NonNull int[] consumed) {
        if (type == ViewCompat.TYPE_TOUCH) {
            mNestedScrollingChildHelper.dispatchNestedScroll(dxConsumed, dyConsumed, dxUnconsumed,
                    dyUnconsumed, offsetInWindow, type, consumed);
        }
    }
 
    // NestedScrollingChild 2
 
    @Override
    public boolean startNestedScroll(int axes, int type) {
        return type == ViewCompat.TYPE_TOUCH && startNestedScroll(axes);
    }
 
    @Override
    public void stopNestedScroll(int type) {
        if (type == ViewCompat.TYPE_TOUCH) {
            stopNestedScroll();
        }
    }
 
    @Override
    public boolean hasNestedScrollingParent(int type) {
        return type == ViewCompat.TYPE_TOUCH && hasNestedScrollingParent();
    }
 
    @Override
    public boolean dispatchNestedScroll(int dxConsumed, int dyConsumed, int dxUnconsumed,
                                        int dyUnconsumed, int[] offsetInWindow, int type) {
        return type == ViewCompat.TYPE_TOUCH && mNestedScrollingChildHelper.dispatchNestedScroll(
                dxConsumed, dyConsumed, dxUnconsumed, dyUnconsumed, offsetInWindow, type);
    }
 
    @Override
    public boolean dispatchNestedPreScroll(int dx, int dy, int[] consumed, int[] offsetInWindow,
                                           int type) {
        return type == ViewCompat.TYPE_TOUCH && dispatchNestedPreScroll(dx, dy, consumed,
                offsetInWindow);
    }
 
    // NestedScrollingChild 1
 
    @Override
    public void setNestedScrollingEnabled(boolean enabled) {
        mNestedScrollingChildHelper.setNestedScrollingEnabled(enabled);
    }
 
    @Override
    public boolean isNestedScrollingEnabled() {
        return mNestedScrollingChildHelper.isNestedScrollingEnabled();
    }
 
    @Override
    public boolean startNestedScroll(int axes) {
        return mNestedScrollingChildHelper.startNestedScroll(axes);
    }
 
    @Override
    public void stopNestedScroll() {
        mNestedScrollingChildHelper.stopNestedScroll();
    }
 
    @Override
    public boolean hasNestedScrollingParent() {
        return mNestedScrollingChildHelper.hasNestedScrollingParent();
    }
 
    @Override
    public boolean dispatchNestedScroll(int dxConsumed, int dyConsumed, int dxUnconsumed,
                                        int dyUnconsumed, int[] offsetInWindow) {
        return mNestedScrollingChildHelper.dispatchNestedScroll(dxConsumed, dyConsumed,
                dxUnconsumed, dyUnconsumed, offsetInWindow);
    }
 
    @Override
    public boolean dispatchNestedPreScroll(int dx, int dy, int[] consumed, int[] offsetInWindow) {
        return mNestedScrollingChildHelper.dispatchNestedPreScroll(
                dx, dy, consumed, offsetInWindow);
    }
 
    @Override
    public boolean dispatchNestedFling(float velocityX, float velocityY, boolean consumed) {
        return mNestedScrollingChildHelper.dispatchNestedFling(velocityX, velocityY, consumed);
    }
 
    @Override
    public boolean dispatchNestedPreFling(float velocityX, float velocityY) {
        return mNestedScrollingChildHelper.dispatchNestedPreFling(velocityX, velocityY);
    }
 
 
    private void moveSpinner(float overScrollTop) {
        float scroll = overScrollTop * DRAG_RATE;
        if (dampingReboundOrientation == 1) {
            if (scroll > getHeight() / 2f) {
                scroll = getHeight() / 2f;
            }
            if (scroll < -getHeight() / 2f) {
                scroll = -getHeight() / 2f;
            }
            mTarget.setTranslationY(scroll);
        } else {
            if (scroll > getWidth() / 2f) {
                scroll = getWidth() / 2f;
            }
            if (scroll < -getWidth() / 2f) {
                scroll = -getWidth() / 2f;
            }
            mTarget.setTranslationX(scroll);
        }
 
 
    }
 
 
    private void finishSpinner() {
        animateOffsetToStartPosition();
    }
 
 
    private void animateOffsetToStartPosition() {
        valueAnimator = ValueAnimator.ofFloat(dampingReboundOrientation == 1 ? mTarget.getTranslationY() : mTarget.getTranslationX(), 0);
        valueAnimator.setDuration(500);
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                if (mTarget != null && animation != null) {
                    if (dampingReboundOrientation == 1) {
                        mTarget.setTranslationY((Float) animation.getAnimatedValue());
                    } else {
                        mTarget.setTranslationX((Float) animation.getAnimatedValue());
                    }
                }
            }
        });
        valueAnimator.setInterpolator(mDecelerateInterpolator);
        valueAnimator.start();
    }
 
 
    @Override
    public boolean onTouchEvent(MotionEvent ev) {
        final int action = ev.getActionMasked();
        int pointerIndex = -1;
        if (!isEnabled() || canChildScrollUp() || canChildScrollDown() || mNestedScrollInProgress) {
            // Fail fast if we're not in a state where a swipe is possible
            return false;
        }
        switch (action) {
            case MotionEvent.ACTION_DOWN:
                break;
 
            case MotionEvent.ACTION_MOVE: {
                final float y = ev.getY();
                final float overScrollTop = (y - mInitialScroll);
                // While the spinner is being dragged down, our parent shouldn't try
                // to intercept touch events. It will stop the drag gesture abruptly.
                getParent().requestDisallowInterceptTouchEvent(true);
                moveSpinner(overScrollTop);
                break;
            }
            case MotionEvent.ACTION_UP: {
                finishSpinner();
                return false;
            }
            case MotionEvent.ACTION_CANCEL:
                return false;
        }
 
        return true;
    }
 
}

3、设置

①阻尼距离:setDragRate() 设置阻尼效果比例,阻尼距离根据控件宽高*DRAG_RATE

②设置阻尼方向:setOrientation(@LinearLayoutCompat.OrientationMode int orientation) 

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持Devmax。

Android实现越界回弹效果的更多相关文章

  1. html5 canvas合成海报所遇问题及解决方案总结

    这篇文章主要介绍了html5 canvas合成海报所遇问题及解决方案总结,小编觉得挺不错的,现在分享给大家,也给大家做个参考。一起跟随小编过来看看吧

  2. Html5 video标签视频的最佳实践

    这篇文章主要介绍了Html5 video标签视频的最佳实践,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧

  3. HTML5在微信内置浏览器下右上角菜单的调整字体导致页面显示错乱的问题

    HTML5在微信内置浏览器下,在右上角菜单的调整字体导致页面显示错乱的问题,本文给大家介绍的非常详细,对大家的学习或工作具有一定的参考借鉴价值,需要的朋友参考下吧

  4. ios – containerURLForSecurityApplicationGroupIdentifier:在iPhone和Watch模拟器上给出不同的结果

    我使用默认的XCode模板创建了一个WatchKit应用程序.我向iOSTarget,WatchkitAppTarget和WatchkitAppExtensionTarget添加了应用程序组权利.(这是应用程序组名称:group.com.lombax.fiveminutes)然后,我尝试使用iOSApp和WatchKitExtension访问共享文件夹URL:延期:iOS应用:但是,测试NSURL

  5. Ionic – Splash Screen适用于iOS,但不适用于Android

    我有一个离子应用程序,其中使用CLI命令离子资源生成的启动画面和图标iOS版本与正在渲染的启动画面完美配合,但在Android版本中,只有在加载应用程序时才会显示白屏.我检查了config.xml文件,所有路径看起来都是正确的,生成的图像出现在相应的文件夹中.(我使用了splash.psd模板来生成它们.我错过了什么?这是config.xml文件供参考,我觉得我在这里做错了–解决方法在config.xml中添加以下键:它对我有用!

  6. ios – 无法启动iPhone模拟器

    /Library/Developer/CoreSimulator/Devices/530A44CB-5978-4926-9E91-E9DBD5BFB105/data/Containers/Bundle/Application/07612A5C-659D-4C04-ACD3-D211D2830E17/ProductName.app/ProductName然后,如果您在Xcode构建设置中选择标准体系结构并再次构建和运行,则会产生以下结果:dyld:lazysymbolbindingFailed:Symbol

  7. Xamarin iOS图像在Grid内部重叠

    heyo,所以在Xamarin我有一个使用并在其中包含一对,所有这些都包含在内.这在Xamarin.Android中看起来完全没问题,但是在Xamarin.iOS中,图像与标签重叠.我不确定它的区别是什么–为什么它在Xamarin.Android中看起来不错但在iOS中它的全部都不稳定?

  8. 在iOS上向后播放HTML5视频

    我试图在iPad上反向播放HTML5视频.HTML5元素包括一个名为playbackRate的属性,它允许以更快或更慢的速率或相反的方式播放视频.根据Apple’sdocumentation,iOS不支持此属性.通过每秒多次设置currentTime属性,可以反复播放,而无需使用playbackRate.这种方法适用于桌面Safari,但似乎在iOS设备上的搜索限制为每秒1次更新–在我的情况下太慢了.有没有办法在iOS设备上向后播放HTML5视频?解决方法iOS6Safari现在支持playbackRat

  9. 使用 Swift 语言编写 Android 应用入门

    Swift标准库可以编译安卓armv7的内核,这使得可以在安卓移动设备上执行Swift语句代码。做梦,虽然Swift编译器可以胜任在安卓设备上编译Swift代码并运行。这需要的不仅仅是用Swift标准库编写一个APP,更多的是你需要一些框架来搭建你的应用用户界面,以上这些Swift标准库不能提供。简单来说,构建在安卓设备上使用的Swiftstdlib需要libiconv和libicu。通过命令行执行以下命令:gitclonegit@github.com:SwiftAndroid/libiconv-libi

  10. Android – 调用GONE然后VISIBLE使视图显示在错误的位置

    我有两个视图,A和B,视图A在视图B上方.当我以编程方式将视图A设置为GONE时,它将消失,并且它正下方的视图将转到视图A的位置.但是,当我再次将相同的视图设置为VISIBLE时,它会在视图B上显示.我不希望这样.我希望视图B回到原来的位置,这是我认为会发生的事情.我怎样才能做到这一点?编辑–代码}这里是XML:解决方法您可以尝试将两个视图放在RelativeLayout中并相对于彼此设置它们的位置.

随机推荐

  1. Flutter 网络请求框架封装详解

    这篇文章主要介绍了Flutter 网络请求框架封装详解,小编觉得挺不错的,现在分享给大家,也给大家做个参考。一起跟随小编过来看看吧

  2. Android单选按钮RadioButton的使用详解

    今天小编就为大家分享一篇关于Android单选按钮RadioButton的使用详解,小编觉得内容挺不错的,现在分享给大家,具有很好的参考价值,需要的朋友一起跟随小编来看看吧

  3. 解决android studio 打包发现generate signed apk 消失不见问题

    这篇文章主要介绍了解决android studio 打包发现generate signed apk 消失不见问题,具有很好的参考价值,希望对大家有所帮助。一起跟随小编过来看看吧

  4. Android 实现自定义圆形listview功能的实例代码

    这篇文章主要介绍了Android 实现自定义圆形listview功能的实例代码,本文通过实例代码给大家介绍的非常详细,对大家的学习或工作具有一定的参考借鉴价值,需要的朋友可以参考下

  5. 详解Android studio 动态fragment的用法

    这篇文章主要介绍了Android studio 动态fragment的用法,本文给大家介绍的非常详细,对大家的学习或工作具有一定的参考借鉴价值,需要的朋友可以参考下

  6. Android用RecyclerView实现图标拖拽排序以及增删管理

    这篇文章主要介绍了Android用RecyclerView实现图标拖拽排序以及增删管理的方法,帮助大家更好的理解和学习使用Android,感兴趣的朋友可以了解下

  7. Android notifyDataSetChanged() 动态更新ListView案例详解

    这篇文章主要介绍了Android notifyDataSetChanged() 动态更新ListView案例详解,本篇文章通过简要的案例,讲解了该项技术的了解与使用,以下就是详细内容,需要的朋友可以参考下

  8. Android自定义View实现弹幕效果

    这篇文章主要为大家详细介绍了Android自定义View实现弹幕效果,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

  9. Android自定义View实现跟随手指移动

    这篇文章主要为大家详细介绍了Android自定义View实现跟随手指移动,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

  10. Android实现多点触摸操作

    这篇文章主要介绍了Android实现多点触摸操作,实现图片的放大、缩小和旋转等处理,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

返回
顶部