我有一个处理我的游戏循环的线程,当我在这个线程上调用.join()时应用程序停止响应.
我一直在努力解决程序永远无法访问代码的问题,因为线程永远不会结束.
我一直在努力解决程序永远无法访问代码的问题,因为线程永远不会结束.
System.out.println("YAY");
我的游戏循环线程:
这个帖子成功打印出“Game Ended”但似乎永远不会完成.
Runnable startGameLoop = new Runnable() {//game loop
@Override
public void run() {
aifactory ai = new aifactory();
final Button play = (Button) findViewById(R.id.Play);
final Button pass = (Button) findViewById(R.id.Pass);
while(finish==false){
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printstacktrace();
}
currentPlayer = game.getPlayer();
if(currentPlayer.isPlayer()==false){
//System.out.println("passCount:" +game.getpasscount());
ai.decide(nextPlay,game.getPrevIoUsPlayed(),currentPlayer,game.getpasscount() );
if(nextPlay.size()!=0){
runOnUiThread(new Runnable(){
public void run(){
changeArrow();
if(nextPlay.size() ==1){
play1Card();
}
else if(nextPlay.size()==2){
play2Card();
}
else if(nextPlay.size()==3){
play3Card();
}
else if(nextPlay.size()==5){
play5Card();
}
}
}
else{
game.addPassCount();
game.nextTurn();
runOnUiThread(new Runnable(){
public void run(){
changeArrow();
}
});
}
}
else if (currentPlayer.isPlayer()==true){
runOnUiThread(new Runnable(){
public void run(){
changeArrow();
play.setClickable(true);
if(game.getpasscount()==3){
pass.setClickable(false);
}
else{
pass.setClickable(true);
}
}
});
}
}
System.out.println("Game Ended");
}
};
启动并将线程加入主线程:
Thread myThread = new Thread(startGameLoop);
myThread.start();
try {
myThread.join();
} catch (InterruptedException e) {
// Todo Auto-generated catch block
e.printstacktrace();
}
System.out.println("YAY");
}
据我所知.join()使当前线程等到新线程完成后再继续.
对不起,如果这是一个愚蠢的问题,我对线程很新.
解决方法
当您在Activity.onCreate中调用myThread.join()时,您将阻止主UI线程.当然,看起来你的应用程序已停止响应,因为UI线程是负责重绘UI的人.你的所有调用runOnUiThread永远不会发生,因为你的UI线程忙于等待你的游戏循环.