我试图通过使用Scenekit将视频作为纹理映射到VR项目的原始圆柱体:一个嵌入在SKScene中的SKVideoNode作为SceneKit SCNTube对象的纹理,我只是无法将视频显示为静止图像会.下面的PLayground代码应生成映射到柱面的移动视频,但映射不起作用:
编辑:在上市结束时添加单行修复.以下代码应该工作
import UIKit import SceneKit // for 3D mapping import SpriteKit // for SKVideoNode import QuartzCore // for basic animation import XCPlayground // for live preview import AVFoundation // for video playback engine // create a scene view with an empty scene var sceneView = SCNView(frame: CGRect(x: 0,y: 0,width: 300,height: 300)) var scene = SCNScene() sceneView.scene = scene // start a live preview of that view XcpshowView("The Scene View",view: sceneView) // default lighting sceneView.autoenablesDefaultLighting = true // a geometry object var tube = SCNTube(innerRadius: 1.99,outerRadius: 2,height: 3) var tubeNode = SCNNode(geometry: tube) scene.rootNode.addChildNode(tubeNode) // video scene let urlStr = NSBundle.mainBundle().pathForResource("sample",ofType: "mp4") let url = NSURL(fileURLWithPath: urlStr!) let asset = AVURLAsset(URL: url,options: nil) let playerItem = AVPlayerItem(asset: asset) let player = AVPlayer(playerItem: playerItem) let videoNode = SKVideoNode(AVPlayer: player) let spritescene = SKScene(size: CGSize(width: 1211,height: 431)) videoNode.size.width=spritescene.size.width videoNode.size.height=spritescene.size.height spritescene.addChild(videoNode) // configure the geometry object var myImage = UIImage.init(named: "BandImage.jpeg") tube.firstMaterial?.diffuse.contents = spritescene // set a rotation axis (no angle) to be able to // use a nicer keypath below and avoid needing // to wrap it in an NSValue tubeNode.rotation = SCNVector4(x: 0.0,y: 1.0,z: 0.0,w: 0.0) // animate the rotation of the torus var spin = CABasicAnimation(keyPath: "rotation.w") // only animate the angle spin.tovalue = 2.0*M_PI spin.duration = 3 spin.repeatCount = HUGE // for infinity tubeNode.addAnimation(spin,forKey: "spin around") // starts the video,solving the issue sceneView.playing = true
解决方法
我已经在github上发布了我的代码(以及一些示例全景内容)给任何想要有一个工作示例代码或者有兴趣在开源全景视频播放器上进行协作的人:
https://github.com/jglasse/OSVR
事实证明,它似乎模拟器(和游乐场)不支持此功能.将上面的代码移动到项目并在设备上运行,我终于让它工作了.
故事的寓意是 – 如果您使用SKVideoNodes作为Scenekit的纹理,请使用实际设备进行测试.