ARKit 1.5引入了图像识别功能.在代码中,您必须创建一组参考图像,如下所示:
let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources",bundle: nil)
然后可以识别集合中包含的图像.
我想知道是否可以动态添加图像到此AR Resources文件夹.例如,用户可以拍照并将其发送到服务器,然后由ARKit识别.或者用户可以根据他的位置等接收一组图像.
解决方法
尽管您可以动态创建图像,但无法在运行时修改默认文件夹的内容.
举个例子,让我们把一个图像放到Assets文件夹(而不是ARResources文件夹)中,在我的例子中称为’moonTarget’.
然后我们可以创建一个我们在viewDidLoad等中调用的函数:
/// Create ARReference Images From Somewhere Other Than The Default Folder
func loadDynamicImageReferences(){
//1. Get The Image From The Folder
guard let imageFromBundle = UIImage(named: "moonTarget"),//2. Convert It To A CIImage
let imagetoCIImage = CIImage(image: imageFromBundle),//3. Then Convert The CIImage To A CGImage
let cgImage = convertCIImagetoCGImage(inputimage: imagetoCIImage)else { return }
//4. Create An ARReference Image (Remembering Physical Width Is In Metres)
let arImage = ARReferenceImage(cgImage,orientation: CGImagePropertyOrientation.up,physicalWidth: 0.2)
//5. Name The Image
arImage.name = "CGImage Test"
//5. Set The ARWorldTrackingConfiguration Detection Images
configuration.detectionImages = [arImage]
}
/// Converts A CIImage To A CGImage
///
/// - Parameter inputimage: CIImage
/// - Returns: CGImage
func convertCIImagetoCGImage(inputimage: CIImage) -> CGImage? {
let context = CIContext(options: nil)
if let cgImage = context.createCGImage(inputimage,from: inputimage.extent) {
return cgImage
}
return nil
}
然后我们可以在ARSCNViewDelegate中测试它:
func renderer(_ renderer: SCNSceneRenderer,didAdd node: SCNNode,for anchor: aranchor) {
//1. If Out Target Image Has Been Detected Than Get The Corresponding Anchor
guard let currentimageAnchor = anchor as? ARImageAnchor else { return }
let x = currentimageAnchor.transform
print(x.columns.3.x,x.columns.3.y,x.columns.3.z)
//2. Get The Targets Name
let name = currentimageAnchor.referenceImage.name!
//3. Get The Targets Width & Height In Meters
let width = currentimageAnchor.referenceImage.physicalSize.width
let height = currentimageAnchor.referenceImage.physicalSize.height
print("""
Image Name = \(name)
Image Width = \(width)
Image Height = \(height)
""")
//4. Create A Plane Geometry To Cover The ARImageAnchor
let planeNode = SCNNode()
let planeGeometry = SCNPlane(width: width,height: height)
planeGeometry.firstMaterial?.diffuse.contents = UIColor.white
planeNode.opacity = 0.25
planeNode.geometry = planeGeometry
//5. Rotate The PlaneNode To Horizontal
planeNode.eulerAngles.x = -.pi/2
//The Node Is Centered In The Anchor (0,0)
node.addChildNode(planeNode)
//6. Create AN SCNBox
let BoxNode = SCNNode()
let BoxGeometry = SCNBox(width: 0.1,height: 0.1,length: 0.1,chamferRadius: 0)
//7. Create A Different Colour For Each Face
let faceColours = [UIColor.red,UIColor.green,UIColor.blue,UIColor.cyan,UIColor.yellow,UIColor.gray]
var faceMaterials = [SCNMaterial]()
//8. Apply It To Each Face
for face in 0 ..< 5{
let material = SCNMaterial()
material.diffuse.contents = faceColours[face]
faceMaterials.append(material)
}
BoxGeometry.materials = faceMaterials
BoxNode.geometry = BoxGeometry
//9. Set The Boxes Position To Be Placed On The Plane (node.x + Box.height)
BoxNode.position = SCNVector3(0,0.05,0)
//10. Add The Box To The Node
node.addChildNode(BoxNode)
}
正如您所看到的,也可以从实时馈送中应用相同的内容.
希望这可以帮助…
正如@Karlis所说,您还可以查看使用ondemandResouces,然后将它们转换为ARReferenceImage的所需规格.