UI
Image在缩放时总是变得模糊.如果让它保持清晰,我该怎么办?
- (UIImage *)rescaleImagetoSize:(CGSize)size {
CGRect rect = CGRectMake(0.0,0.0,size.width,size.height);
UIGraphicsBeginImageContext(rect.size);
[self drawInRect:rect]; // scales image to rect
UIImage *resImage = UIGraphicsGetimageFromCurrentimageContext();
UIGraphicsEndImageContext();
return resImage;
}
解决方法
四舍五入
首先,确保在缩放之前舍入您的大小. drawInRect:在这种情况下可以模糊其他可用的图像.舍入到最接近的整数值:
size.width = truncf(size.width); size.height = truncf(size.height);
对于某些任务,您可能需要舍弃(floorf)或向上舍入(ceilf).
CIlanczosScaleTransform不可用
然后,不顾我以前的CIlanczosScaleTransform的建议.虽然Core Image的部分内容在iOS 5.0中可用,但lanczos缩放不是.如果它有可能,使用它.对于在Mac OS上工作的人员,可以使用它.
vImage缩放
但是,在vImage中可以使用高质量的缩放算法.以下图片显示了如何使用它(vImageScaledImage)与不同的上下文插值选项进行比较.还要注意,这些选项在不同缩放级别的行为方式不一样.
在这个diagram上,它保留了最多的细节:
在这photograph,比较左下方的叶子:
在这photograph上,比较右下角的纹理:
不要在pixel art使用它它会创建奇怪的缩放工件:
虽然它在some images它有有趣的四舍五入效果:
性能
毫不奇怪,kCGImageInterpolationHigh是最慢的标准图像插值选项.这里实现的vImageScaledImage更慢.为了将分形图像缩小到其原始尺寸的一半,它花费了110%的UIImageInterpolationHigh时间.为了缩减到四分之一,它花了340%的时间.
如果您在模拟器中运行,您可能会另有想法;在那里,它可以比kCGImageInterpolationHigh快得多.大概vImage多核优化给桌面带来了一个相对的优势.
码
// Method: vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize
// Returns even better scaling than drawing to a context with kCGInterpolationHigh.
// This employs the vImage routines in Accelerate.framework.
// For more information about vImage,see https://developer.apple.com/library/mac/#documentation/performance/Conceptual/vImage/Introduction/Introduction.html#//apple_ref/doc/uid/TP30001001-CH201-TPXREF101
// Large quantities of memory are manually allocated and (hopefully) freed here. Test your application for leaks before and after using this method.
- (UIImage*) vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize;
{
UIImage *destimage = nil;
if (sourceImage)
{
// First,convert the UIImage to an array of bytes,in the format expected by vImage.
// Thanks: https://stackoverflow.com/a/1262893/1318452
CGImageRef sourceRef = [sourceImage CGImage];
NSUInteger sourceWidth = CGImageGetWidth(sourceRef);
NSUInteger sourceHeight = CGImageGetHeight(sourceRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *sourceData = (unsigned char*) calloc(sourceHeight * sourceWidth * 4,sizeof(unsigned char));
NSUInteger bytesPerPixel = 4;
NSUInteger sourceBytesPerRow = bytesPerPixel * sourceWidth;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(sourceData,sourceWidth,sourceHeight,bitsPerComponent,sourceBytesPerRow,colorSpace,kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Big);
CGContextDrawImage(context,CGRectMake(0,sourceHeight),sourceRef);
CGContextRelease(context);
// We Now have the source data. Construct a pixel array
NSUInteger destWidth = (NSUInteger) destSize.width;
NSUInteger destHeight = (NSUInteger) destSize.height;
NSUInteger destBytesPerRow = bytesPerPixel * destWidth;
unsigned char *destData = (unsigned char*) calloc(destHeight * destWidth * 4,sizeof(unsigned char));
// Now create vImage structures for the two pixel arrays.
// Thanks: https://github.com/dhoerl/PhotoScrollerNetwork
vImage_Buffer src = {
.data = sourceData,.height = sourceHeight,.width = sourceWidth,.rowBytes = sourceBytesPerRow
};
vImage_Buffer dest = {
.data = destData,.height = destHeight,.width = destWidth,.rowBytes = destBytesPerRow
};
// Carry out the scaling.
vImage_Error err = vImageScale_ARGB8888 (
&src,&dest,NULL,kvImageHighQualityresampling
);
// The source bytes are no longer needed.
free(sourceData);
// Convert the destination bytes to a UIImage.
CGContextRef destContext = CGBitmapContextCreate(destData,destWidth,destHeight,destBytesPerRow,kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Big);
CGImageRef destRef = CGBitmapContextCreateImage(destContext);
// Store the result.
destimage = [UIImage imageWithCGImage:destRef];
// Free up the remaining memory.
CGImageRelease(destRef);
CGColorSpaceRelease(colorSpace);
CGContextRelease(destContext);
// The destination bytes are no longer needed.
free(destData);
if (err != kvImageNoError)
{
Nsstring *errorReason = [Nsstring stringWithFormat:@"vImageScale returned error code %d",err];
NSDictionary *errorInfo = [NSDictionary dictionaryWithObjectsAndKeys:
sourceImage,@"sourceImage",[NSValue valueWithCGSize:destSize],@"destSize",nil];
NSException *exception = [NSException exceptionWithName:@"HighQualityImageScalingFailureException" reason:errorReason userInfo:errorInfo];
@throw exception;
}
}
return destimage;
}