如何在Swift 3.0中实现方法swizzling?
我已经阅读了nshipster article,但在这段代码中
struct Static {
static var token: dispatch_once_t = 0
}
编译器给我一个错误
dispatch_once_t is unavailable in Swift: Use lazily initialized
globals instead
解决方法
首先,在Swift 3.0中,dispatch_once_t不可用.
您可以从两种选择中选择:
您可以从两种选择中选择:
>全局变量
> struct,enum或class的静态属性
有关更多详细信息,请参阅Whither dispatch_once in Swift 3
为了不同的目的,您必须使用不同的swizzling实现
- Swizzling CocoaTouch class,for example UIViewController;
- Swizzling custom Swift class;
可旋转的CocoaTouch类
示例使用全局变量来调用viewWillAppear(_ :)的UIViewController
private let swizzling: (UIViewController.Type) -> () = { viewController in
let originalSelector = #selector(viewController.viewWillAppear(_:))
let swizzledSelector = #selector(viewController.proj_viewWillAppear(animated:))
let originalMethod = class_getInstanceMethod(viewController,originalSelector)
let swizzledMethod = class_getInstanceMethod(viewController,swizzledSelector)
method_exchangeImplementations(originalMethod,swizzledMethod) }
extension UIViewController {
open override class func initialize() {
// make sure this isn't a subclass
guard self === UIViewController.self else { return }
swizzling(self)
}
// MARK: - Method Swizzling
func proj_viewWillAppear(animated: Bool) {
self.proj_viewWillAppear(animated: animated)
let viewControllerName = NsstringFromClass(type(of: self))
print("viewWillAppear: \(viewControllerName)")
}
}
Swift喜欢Swift的Swift课程
要使用Swift类的方法,您必须遵守以下两项要求(for more details):
>包含要旋转的方法的类必须扩展NSObject
>您想要旋转的方法必须具有动态属性
和例子Swiftzling方法定制Swift基类Person
class Person: NSObject {
var name = "Person"
dynamic func foo(_ bar: Bool) {
print("Person.foo")
}
}
class Programmer: Person {
override func foo(_ bar: Bool) {
super.foo(bar)
print("Programmer.foo")
}
}
private let swizzling: (Person.Type) -> () = { person in
let originalSelector = #selector(person.foo(_:))
let swizzledSelector = #selector(person.proj_foo(_:))
let originalMethod = class_getInstanceMethod(person,originalSelector)
let swizzledMethod = class_getInstanceMethod(person,swizzledMethod)
}
extension Person {
open override class func initialize() {
// make sure this isn't a subclass
guard self === Person.self else { return }
swizzling(self)
}
// MARK: - Method Swizzling
func proj_foo(_ bar: Bool) {
self.proj_foo(bar)
let className = NsstringFromClass(type(of: self))
print("class: \(className)")
}
}