说明
引擎版本:cocos2d-x 3.4 编译器:visual studio 2013 UI编辑器:Cocos Studio v1.6.0.0
事件分发机制
该机制包含三部分内容:事件分发器、事件类型、事件监听器;
Eventdispatcher
负责监听器的添加、删除、暂停、恢复,优先级的设置等;Node中有属性_eventdispacher指向该对象
EventListener
监听器类型:
enumclass Type { UNKNowN, TOUCH_ONE_BY_ONE TOUCH_ALL_AT_ONCE KEYBOARD MOUSE acceleration FOCUS GAME_CONTROLLER CUSTOM};
监听器类型较多,具体每一个类型都继承于EventListener,下面介绍几个常用的监听器用法:
- EventListenerTouchOneByOne
// 创建一个事件监听器类型为OneByOne的单点触摸auto listener1 = EventListenerTouchOneByOne::create();// 设置是否吞没事件,在onTouchBegan方法返回true时吞没 listener1->setSwallowtouches(true); //注册事件回调onTouchBegan CC_CALLBACK_2(Test2onTouchBeganthisonTouchMoved onTouchMovedonTouchEnded onTouchEnded// 添加监听器 _eventdispatcheraddEventListenerWithSceneGraPHPriority(listener1 pLayer1);
-
EventListenerTouchAllAtOnce
- EventListenerMouse
-
EventListenerKeyBoard
- EventListeneracceleration
-
EventListenerCustom
// 创建一个事件监听器类型为OneByOne的单点触摸auto listener1 = EventListenerTouchOneByOne::create();// 设置是否吞没事件,在onTouchBegan方法返回true时吞没 listener1->setSwallowtouches(true); //注册事件回调onTouchBegan CC_CALLBACK_2(Test2onTouchBeganthisonTouchMoved onTouchMovedonTouchEnded onTouchEnded// 添加监听器 _eventdispatcheraddEventListenerWithSceneGraPHPriority(listener1 pLayer1);
Event
事件类型:
TOUCH};