【自动绑定】
参考:http://my.oschina.net/skyhacker2/blog/298397
主要是通过引擎自带的tools/tolua,主要步骤如下:
1.编写好要导出的c++类,如果是libcocos2d里添加,需要添加导出标记:class CC_DLL Test
2.到tolua目录根据README.mdown配置好环境:
* Make sure that you have installed `android-ndk-r9b`. * Download python2.7.3 (32bit) from (http://www.python.org/ftp/python/2.7.3/python-2.7.3.msi). * Add the installed path of python (e.g. C:\Python27) to windows environment variable named 'PATH'. * Download pyyaml from http://pyyaml.org/download/pyyaml/PyYAML-3.10.win32-py2.7.exe and install it. * Download pyCheetah from https://raw.github.com/dumganhar/my_old_cocos2d-x_backup/download/downloads/Cheetah.zip,unzip it to "C:\Python27\Lib\site-packages" * Set environment variables (`NDK_ROOT`) * Go to "cocos2d-x/tools/tolua" folder,and run "genbindings.py". The generated codes will be under "cocos\scripting\auto-generated\js-bindings".
3.创建一个ini文件,比如 cocos2dx_custom.ini,参照其他的ini自己做一些修改:
# the prefix to be added to the generated functions. You might or might not use this in your own
# templates
prefix = cocos2dx_custom
# create a target namespace (in javascript,this would create some code like the equiv. to `ns = ns || {}`)
# all classes will be embedded in that namespace
target_namespace = cc
# what headers to parse
headers = %(cocosdir)s/cocos/for_lua/Test.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression,it will be enclosed in "^$",like this: "^Menu*$".
classes = Test.*
skip =
# classes for which there will be no "parent" lookup
classes_have_no_parents = Test
abstract_classes =4.拷贝一份genbindings_custom.py,修改cmd_args:
cmd_args = {'cocos2dx_custom.ini' : ('cocos2dx_custom','lua_cocos2dx_custom_auto'),\
}5.运行
genbindings_custom.py会生成xx_auto.h/cpp到cocos\scripting\lua-bindings\auto目录,然后你添加到引擎的libluacocos2d工程去
6.要在lua中使用,还在启动时注册。现在3.7的版本里AppDelegate::applicationDidFinishLaunching会调用lua_module_register,所以:
#include "lua_cocos2dx_custom_auto.hpp"
#include "fun.h"
int lua_module_register(lua_State* L)
{
register_cocosdenshion_module(L);
register_all_cocos2dx_custom(L);
register_foo(L);
return 1;
}7.然后你就可以在lua里使用了:
-- test custom local msg = cc.Test:helloMsg() print(msg)
【手动绑定】
参考:http://www.tairan.com/archives/5493
1.创建c++类(fun.h):
#pragma once
#include <iostream>
#include <sstream>
extern "C"
{
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
class Foo
{
public:
Foo(const std::string & name) : name(name)
{
std::cout << "Foo is born" << std::endl;
}
std::string Add(int a,int b)
{
std::stringstream ss;
ss << name << ": " << a << " + " << b << " = " << (a + b);
return ss.str();
}
~Foo()
{
std::cout << "Foo is gone" << std::endl;
}
private:
std::string name;
};
void register_foo(lua_State *L);2.导出到lua(fun.cpp):
#include "fun.h"
int l_Foo_constructor(lua_State *L) {
const char *name = luaL_checkstring(L,1);
Foo **udata = (Foo**)lua_newuserdata(L,sizeof(Foo*));
*udata = new Foo(name);
luaL_getMetatable(L,"luaL_Foo");
// stack:
// -1 Metatable "luaL_Foo"
// -2 userdata
// -3 string param
lua_setMetatable(L,-2);
return 1;
}
Foo* l_CheckFoo(lua_State *L,int n) {
return *(Foo**)luaL_checkudata(L,n,"luaL_Foo");
}
int l_Foo_Add(lua_State *L) {
Foo *foo = l_CheckFoo(L,1);
int a = luaL_checknumber(L,2);
int b = luaL_checknumber(L,3);
std::string s = foo->Add(a,b);
lua_pushstring(L,s.c_str());
// stack:
// -1 result string
// -2 Metatable "luaL_Foo"
// -3 userdata
// -4 string param
return 1;
}
int l_Foo_destructor(lua_State *L) {
Foo *foo = l_CheckFoo(L,1);
delete foo;
return 0;
}
void register_foo(lua_State *L) {
luaL_Reg sFooRefs[] = {
{ "new",l_Foo_constructor },{ "add",l_Foo_Add },{ "__gc",l_Foo_destructor },{ NULL,NULL }
};
luaL_newMetatable(L,"luaL_Foo");
luaL_register(L,NULL,sFooRefs);
lua_pushvalue(L,-1);
// stack:
// -1: Metatable "luaL_Foo"
// -2: Metatable "luaL_Foo"
// this pops the stack
lua_setfield(L,-1,"__index");
lua_setglobal(L,"Foo");
}3.启动时注册
4.在lua中使用:
function Foo:speak()
print("hello,i am a Foo")
end
local foo = Foo.new("adfan")
local m = foo:add(3,4)
print(m)
foo:speak()
Foo.add_ = Foo.add
function Foo:add(a,b)
return "magic: " .. self:add_(a,b)
end
m = foo:add(9,8)
print(m) 说明:手动绑定的话,参照引擎导出的那些manual.cpp即可,用tolua的那些接口很方便,用上面的这种方式主要是展示这个流程